![]() ![]() The blade becomes a much better option vs ragers if you apply it in that situation. The other thing I'd add here is this: a raging barbarian would take all of the psychic damage but get half of the physical bonus damage from DEX or STR. Does that scenario play more against the psyche than a blade of steel? I'd be mentally scarred by both, but magic makes it that much closer to the fantasy genre we're playing in here. You look down at the wound and see shadow pouring out of the cut as blood courses down your chest. Not only are you psychically wondering what the blade is capable of, you've just taken physical damage as the edge of the blade keenly presses through your flesh. Then the figure strikes at you with it - a blade of wispy tendrils that constantly shift - and stabs you in the chest. Maybe it's interpretation of flavor.Īs for the novice bit, I don't know, the spell states that you are automatically proficient with it, so you have inherent knowledge of how to use it better than a novice.Think of it this way.A sinister figure approaches you and you see shadow coalesce from thin air to form into a blade in his hand. Like, why would psychic hurt more when stabbed at your heart? It's psychic. I understand, I just don't get why a weapon dealing Psychic damage is gonna deal more damage with a well placed blow. So while yes, it is an illusion spell, the weapon itself isn't a true illusion.įinal ruling from me: Base damage is 2d8+Modifier If you give it finesse, it allows it to choose your stat modifier damage to it, meaning that it was already there using just Str before.Īlso, the spell says that you create solidified shadow. You must use the same modifier for both rolls. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. Giving it the Finesse rules gives you: Finesse. As such, ti follows all other rules for damage, including adding the stat modifier to damage. The sword is counting as a simple melee weapon. Here's how I rule it, despite it not calling for 2d8+stat for damage, and see bolded parts for why. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8. When you cast it using a 5th or 6th level spell slot, the damage increases to 4d8. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.Īt Higher Levels: When you cast this spell using a 3rd or 4th level spell slot, the damage increases to 3d8. If you drop the weapon or throw it, it dissipates at the end of the turn. In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage. It deals 2d8 psychic damage on hit and has the finesse, light, and thrown properties (range 20/60). It counts as a simple melee weapon with which you are proficient. This magic sword lasts until the spell ends. You weave together threads of shadow to create a sword of solidified gloom into your hand.
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